I’m Martijn Blakborn, a game designer with a passion for movement mechanics and easing the player experience.

Previous Projects

Ascension

Ascension is a top down twin-stick shooter developed in Unity as a school project. The goal of this project was to come in and update on the foundation laid by the group before us. I worked as game director and designed and developed some of the quality of life updates as well as the new survival mode that was added. You can read more here.

Evil Snakezilla

Evil Snakezilla was my contribution to the 2024 GMTK Game Jam. This project was developed in a timeframe of 48 hours and made in Unity. The theme given was “Built to Scale” and I went with a concept inspired by the classic game Snake where instead of a growth in length, the player grows in size until they can eat the whole world. All assets excluding the sound effects and music were created by myself. You can find more info here.